Thursday, December 8, 2011

Design Statement #1

I’m double dipping a little with this blog post and going back to the idea of what our villain should look like. Each of us has been asked to create a design statement for the show, and for mine, I’d like to focus on the honchos and minions of Big Sweetie’s Super Fried Sugar Burgers with extra Lard Balls (tm).
A design professor of mine used to have us start any design project by thinking about the element in question in terms of the five senses (sight, sound, touch, smell, and taste.) In terms of the Big Sweetie company, I think it would...
Look like a lot of fun! A Big Sweetie associate always has a smile on their face (even if that smile is slightly evocative of the cat who got the canary...) and each Big Sweetie store is flashy and bold, to catch your attention as you pass it on the highway.
Sound like the music of an ice cream truck, or carnival music... on the surface, it seems innocent and wholesome enough, but after a while becomes sinister and creepy.
Feel greasy. I made myself a couple of grilled cheese sandwiches over the break, and when I was done I noticed that my face, which had been bent over the stove, felt like it hadn’t been washed in days. My hands felt this way, too. Big Sweetie’s would feel like the inside of a bag of microwave popcorn... gross, but not so much that it stops you from reaching for more.
Smell delicious... for a while. When you first walk in the store, you would smell things like fresh baked breads and pies, savory meats and sweet, sugary drinks. After a while, however, that sweet smell would take on a sickly quality... like a baby’s spit-up. From spending all day in this environment, a Big Sweetie’s associate would reek of that too-sweet-sick smell.
Taste delicious... the Big Sweetie’s Super Fried Sugar Burger is just the right balance of sugary sweetness and savory meatiness. After a while, however, the thought of taking even one more bite is sickening.
The five-senses work through helps me come up with images true to the world of the play and the world of the character. The representatives of Big Sweetie’s, then, whether present on stage or represented in commercials, should have the innocent, clean-cut look of a 1950s soda jerk - paper triangle hat, pink striped shirt, bow tie and a white apron. The evil “tell” would be evident in the makeup design - the hair should be greasy and dirty under the hat, the skin an unhealthy yellow-green color, perhaps even acne-like patches of rotting skin on the face, and sunken, dull, corpse-like eyes. The Boss’s costume design could incorporate some of those same wholesome 1950s-style elements, just bumped up the social ladder: keeping the pink striped shirt and bowtie, but put on a suit jacket instead of an apron. The makeup design would be essentially the same, but I would like to see the eyes of the Boss even more drastically sunken and hollow, rimmed in reds, with puffy purple-green bags underneath. I also am fond of the image of the Boss smoking a cigar or a pipe, but in keeping with that faux-innocence, it could be a bubblegum cigar or a bubble pipe.

- Lauren

Bad Guys

In our most recent session, the Tuesday before Turkey Day break, the question was raised about how we should represent the “bad guys” in our story - The Big Sweetie’s Deep Fried Sugar Burgers with extra Lard Balls (tm.) I’ve been letting this idea bounce around in my head over this holiday weekend - a good one for thinking about junk food, at that!
            I don’t own a television, so needless to say I watch a LOT of TV when I’m home at my parents’ house, and I’ve been paying attention to food and candy commercials recently. I’ve notices a few common threads:
            Primary Colors. The color scheme in almost all the food and candy commercials I’ve seen over the break use your basic 8 Crayola colors. They’re bright, happy, warm, and inviting.
            Childhood. It’s a no-brainer that holiday candy commercials would feature children, considering Moms and Dads are getting ready for Saint Nick to fill up stockings with melt-y gooey goodness in just a few weeks - but even restaurant commercials either directly depict or make references to childhood. Consider, if you will, the Burger King commercial where the dude is ashamed to eat a Whopper because of his really tiny hands. Where is he talking to his buddy? A playground! I suppose this makes sense. When we were children, we were constantly encouraged to eat. At my house, a clean plate was rewarded with all sorts of wonderful things - dessert, a trip to the movies, the doll I’d been begging for, and on and on. As adults, we’re encouraged to WATCH WHAT WE EAT!!! Count carbs and calories, diet, exercise, worry about what certain foods will to to our cholesterol and acid reflux - there’s no reward in eating as an adult. Maybe that’s why these commercials are always triggering that memory of mom telling us to clean our plates - they want to remind us of what it flt like when eating anything at all was rewarded.
            Slogans. True, every company these days has a slogan or a jingle... but I would bet good money that the most memorable ones have something to do with food. For one thing, they’re super short - two or three words, tops. The words themselves are short, and upwardly inflected. Not to mention, these slogans get reinforced with FOOD - the thought of food while watching TV, or actual food in the store.
            Deals - Again, many companies advertise deals and specials... I’m thinking specifically of “value meal” commercials. It’s like there’s a competition to see who can stuff the most fatty food into the public for the least amount of money.
Keeping that in mind, what should our “bad guy” look like? Someone mentioned the McDonald’s Hamburglar character, another suggested a corporate fat cat... things to think about. 

-Lauren

Warm Fuzzies


Hello, all! Sorry that I’ve been MIA, but I’m back!

Working on this script has been a wonderful experience. Honestly, when we were first getting started, I had a few reservations about what it would be like to work together on a piece like this. I’ve done a bit of playwriting before, but I’ve never collaborated on a script. Ever. I was nervous about my own ability to give and take on ideas and dialogue - would I become too married to my own work that I couldn’t allow the others to give input? Would my vision for the project become so strong in my head that I’d get a playwright’s version of tunnel vision? Of course, once I realized I was susceptible to this problem, I was worried my cohorts would be, as well. Yikes!

Thankfully, and knocking on cosmic wood, here, that hasn’t happened yet. We haven’t fought about ideas yet, or what should and shouldn’t go in the script. As it turns out, we’re making a really great team! I always look forwarded to devising with these folks. I get the sense that we’re pretty much on the same page regarding what we want to see happen, and lemme tell ya, that’s rare. Think about it: How often have you been put into a group of five for a project for English or Biology, and by the end of one week, you were ready to kill your partners? Or, perhaps, you were like me in school - once the other kids found out that you actually cared about your grades, AND you were smart, you got stuck doing all the work! I’m just so thankful that’s not happening. Shout out of love to my classmates!!

-Lauren

Tuesday, December 6, 2011

What's Funny?

Ever since we decided on our targeted communities, I’ve been thinking about our target audience. Who should enjoy this play the most? Obviously we want everyone who sees this to love it, but there are definitely people we should focus on. Theater and sports are pretty broad categories, but I want people associated with those areas to experience this play on higher level than other audience members. Even though I generally frown on this, I feel like this is the sort of thing where we can include a bunch of inside jokes that our communities will immediately understand. I think one of the Cornerstone readings discusses this too, but since we are righting this play about, for and through these community members, I feel like it’s only natural that they enjoy this even more than the general public.

At this point, most of the script is completed and we have a good idea of what we’re doing. But as we refine and edit our play, I want us to plug in some more references for sports and theatre people. We already have some: “We can’t split up; this isn’t a Solo Command Performance,” the acting warm-ups, Bradyman, etc. But I feel like we can do a lot more. A lot of ideas have come up in our improv sessions and we really just need to sit down and work them in.

But, that also brings up the point that we don’t want there to be so many inside jokes that anyone on the outside is lost and confused. There’s definitely a distinct balance, but I feel like a lot of the sports-themed references could reach more people than the theatre ones. Maybe we can get community members involved in picking these inside jokes, helping us know what seems funny to them in what situation? They might even be able to generate some ideas of their own that we can work in.

Friday, December 2, 2011

Design Proposal

1. Forum

I’ve thought a lot about making the stage floor look like the “stage” of some sporting event. There are a lot to choose from: basketball, football, soccer, baseball, tennis, track and field, etc, but I don’t want necessarily to single out one sport over the other. That is why I propose our floor be a combination sports floors. Like a basketball court that has a double border (like tennis); it should also have lines running horizontally like in football, and those lines should be delineated by yards. I’d also like to see the three-point semicircle turned into the rectangle that is around the goal in soccer. If we could find a way to turn the half-court circle into the boundaries of shot-put, that would be great too. In terms of a backdrop, I think we are all agreed that we need to have a giant chalk board, but I would love it if it were the skyline of Louisville. Or maybe a “skyline” of the University of Louisville? Either way, I’d also like steps leading up to a platform where the scout can draw the door, it opens, the scout enters, it closes, and the scout escapes down stairs behind the chalk board backdrop.
Budget: 30fl oz of Rustoleum Specialty Chalk Board Paint: $11.90 from Sears

I figured we would need 3-5 cans.

For painting lines on the “field” we can find very cheap white paint at The Home Depot - $12.97 for a gallon of tintable white paint.

I’m not sure about how much lumber costs.

2. Facsimilies

I’d love for each realm to use UofL signage and icons pertaining to the particular sport(s) being played. For example, maybe the Sex, Pleasure, Fun realm could take place at Papa John’s Cardinal Stadium (and have all the signage, slogans, jumbo-trons, fonts, etc., associated with it) since this is where Tom Brady, the football superhero shows up. I’d also love to see a slide show of mascots when the mascot tells his/her origin story. Most if not all of the audience member will recognize these images of previous incarnations of our mascot, and should relate to them.

3. Folk

In terms of reflecting local culture, I think it is important to remind the audience about Louisville with things like, “keep Louisville weird,” The Kentucky Derby (and its associated events, e.g. Thunder Over Louisville, The Great Balloon Glow/Race, The Pegasus Parade, etc), Lebowski Fest, Kentucky Shakes (which would be über-easy to incorporate), the Pride Festvities, St. James Court Art Show, The Louisville Slugger Museum, ear-X-tacy, etc… I’m not exactly sure how to incorporate any of these just yet. It will require some class discussion and collaboration. This may be a part of the facsimilies, or it could be as easy as adding the names of some of these events to the clothing we wear.

4. Found

I would love, love, love it if we could ask our interviewees for their own sports memorabilia (i.e. jerseys, gloves, hats, cleats, bats, balls, etc) and frame them. Then we can hang them on the walls of the thrust as if they were the sports heroes of the hall of fame, or of those athletes hanging on the walls of arenas. Maybe we could get a hold of their trophies (including real trophies for accomplishments, and mental trophies like leg braces, splints, etc).

5. Fabrication

I’m not sure if we can actually get those people of the sports community to make some of our props, costumes, or set decorations, but if we could, that would be awesome. Perhaps we could invite them to help build the set, as long as Charles would be okay with that? Or maybe spend an afternoon/evening helping us paint?

6. Costumes

I think that our costumes need to be as realistic as possible. Yes, this play is a fantasy, but it needs to be real. I’m thinking jerseys, uniforms, and then everyday street clothes. I don’t think it would be too hard to find this stuff cheap, as well as creating it cheap. Also, in order to keep things inexpensive, we could just use small props to create the illusion of characters. We need cheerleaders? Dress them in black, slap a “letterman’s jacket insignia” across their chest, and give them pom-poms. Boom. Cheerleaders. Same thing for coaches or even referees, unless we want the mascot to be the only ref. Just give them a whistle, a clipboard, and a hat.

The last stretch...

During the month of October I found myself growing more and more anxious about this endeavor that we were taking, however, now, at the end of the semester, I am really proud of what he have created as a group. We have been working hard to try to create a piece of theatre that is compelling to both sports-fans and theatre-fans, and I think we have done so.

The script that we have now is, in my opinion, the skeleton of our piece, and what we have to do now is add the muscle. Maybe that’s a bad metaphor because we have quite a bit of workable dialogue. I guess what I mean is that we still need to shape the dialogue – translate it, if you will, into something more conversational and easy on the ears. The metaphor I’m looking for here is, we have the skeleton and muscle, now we need to get that muscle into the gym and work it out.

I believe that the fine tuning of the script will obviously take place during our rehearsals next semester. Because of this, I propose an extremely early rehearsal schedule, meaning, we should be rehearsing/rewriting/working this script as early as the end of January. I think we should meet 1-2 times per weeks, for maybe an hour each session. That will give us the opportunity to create something that is ready to work come March when we actually start rehearsing “normally.” Any thoughts?

Power of Responsibility

What I think is awesome about this process of creating a piece of theatre through the communities and interviews is that although we cannot control what our interviewee says, we can control what of his/her speech actually makes it into the created piece. Of course we will use what is the funniest, most poignant, what makes our interviewee look/sound the best, etc., but that decision is ultimately up to us. As Peter Parker's uncle would say, "With great power comes great responsibility." It is our responsibility to use the information given us to accurately represent our storytellers, and at the same time, tell our own story. Based on what we have created in class so far, I think we are on the right track. We are certainly not going to paint anyone in a bad light, and if we use the text that we have gathered, I don’t think there is any way that we actually could. All of our interviews are on “our side,” right? I mean, we don’t have any interviews from those who would be considered “the man” or perhaps the CEO of Big Sweeties Sugar Burgers.

In terms of what we have been devising vs. the information we have received from our interviews, I think we can go further with integrating the two mediums. Also, we seem to be really comfortable when devising montages that outline the realms we are journeying through, but our weaknesses seem to be incorporating dialogue that creates a scene. Perhaps this is where we can do more with the interviews. Do you think there is a way to maybe combine and blend 2, 3, or even 4 interview transcriptions and create scene? We’ll have to make up some lines here and there, but do we have enough to do this?